package env import ( "os" "strings" "git.apinb.com/bsm-sdk/engine/types" ) var MeshEnv *types.MeshEnv = nil // get system env. func NewEnv() *types.MeshEnv { if MeshEnv == nil { MeshEnv = &types.MeshEnv{ Workspace: GetEnvDefault("BlocksMesh_Workspace", "bsm"), Prefix: GetEnvDefault("BlocksMesh_Prefix", "/usr/local/bsm"), JwtSecretKey: GetEnvDefault("BlocksMesh_JwtSecretKey", "Cblocksmesh2022C"), RuntimeMode: strings.ToLower(GetEnvDefault("BlocksMesh_RuntimeMode", "dev")), } } return MeshEnv } // get system base env. func NewBaseEnv() *types.MeshEnv { if MeshEnv == nil { MeshEnv = &types.MeshEnv{ Prefix: GetEnvDefault("BlocksMesh_Prefix", "/usr/local/bsm"), RuntimeMode: strings.ToLower(GetEnvDefault("BlocksMesh_RuntimeMode", "dev")), } } return MeshEnv } func GetEnvDefault(key string, def string) string { value := os.Getenv(key) if value == "" { return def } return value }