engine/env/env.go

43 lines
947 B
Go

package env
import (
"os"
"strings"
"git.apinb.com/bsm-sdk/engine/types"
)
var MeshEnv *types.MeshEnv = nil
// get system env.
func NewEnv() *types.MeshEnv {
if MeshEnv == nil {
MeshEnv = &types.MeshEnv{
Workspace: GetEnvDefault("BlocksMesh_Workspace", "bsm"),
Prefix: GetEnvDefault("BlocksMesh_Prefix", "/usr/local/bsm"),
JwtSecretKey: GetEnvDefault("BlocksMesh_JwtSecretKey", "Cblocksmesh2022C"),
RuntimeMode: strings.ToLower(GetEnvDefault("BlocksMesh_RuntimeMode", "dev")),
}
}
return MeshEnv
}
// get system base env.
func NewBaseEnv() *types.MeshEnv {
if MeshEnv == nil {
MeshEnv = &types.MeshEnv{
Prefix: GetEnvDefault("BlocksMesh_Prefix", "/usr/local/bsm"),
RuntimeMode: strings.ToLower(GetEnvDefault("BlocksMesh_RuntimeMode", "dev")),
}
}
return MeshEnv
}
func GetEnvDefault(key string, def string) string {
value := os.Getenv(key)
if value == "" {
return def
}
return value
}