package logic import ( "encoding/json" "fmt" "os" "path/filepath" "sync" ) type SymbolState struct { Code string `json:"code"` BaseQty int `json:"base_qty"` BaseCost float64 `json:"base_cost"` AddQty int `json:"add_qty"` AddCost float64 `json:"add_cost"` Pending string `json:"pending"` } type filePayload struct { Version int `json:"version"` Data map[string]any `json:"data"` } type ZTState struct { path string Items map[string]*SymbolState LoadError string mu sync.Mutex } var ( statesMu sync.Mutex states = map[string]*ZTState{} ) func getState(cfg Config) *ZTState { statesMu.Lock() defer statesMu.Unlock() if s, ok := states[cfg.AccountID]; ok { return s } s := loadZTState(cfg.DataDir, cfg.AccountID) states[cfg.AccountID] = s return s } func loadZTState(dataDir, accountID string) *ZTState { st := &ZTState{ path: filepath.Join(dataDir, fmt.Sprintf("zt_%s_state.json", accountID)), Items: map[string]*SymbolState{}, } raw, err := os.ReadFile(st.path) if err != nil { if os.IsNotExist(err) { return st } st.rebuild(err) return st } var payload filePayload if err := json.Unmarshal(raw, &payload); err != nil || payload.Version != 1 { st.rebuild(fmt.Errorf("状态文件版本无效")) return st } data := payload.Data if data == nil { st.rebuild(fmt.Errorf("状态文件内容无效")) return st } symbolsAny, _ := data["symbols"] symbols, _ := symbolsAny.(map[string]any) if symbols == nil { if _, ok := data["code"]; ok { symbols = map[string]any{} } else { symbols = data } } for code, value := range symbols { m, ok := value.(map[string]any) if !ok { continue } item := &SymbolState{Code: code} b, _ := json.Marshal(m) _ = json.Unmarshal(b, item) item.Code = code st.Items[code] = item } return st } func (s *ZTState) rebuild(err error) { if err := os.Remove(s.path); err != nil && !os.IsNotExist(err) { s.LoadError = err.Error() logf("ERROR", "[ZT][状态] 状态文件重建失败: %s", s.LoadError) return } s.Items = map[string]*SymbolState{} if saveErr := s.saveUnlocked(); saveErr != nil { s.LoadError = fmt.Sprintf("%v;重建失败: %v", err, saveErr) logf("ERROR", "[ZT][状态] 状态文件重建失败: %s", s.LoadError) return } logf("WARNING", "[ZT][状态] 状态文件损坏,已删除并重建: %v", err) } func (s *ZTState) Get(code string) *SymbolState { s.mu.Lock() defer s.mu.Unlock() return s.Items[code] } func (s *ZTState) Ensure(code string) *SymbolState { s.mu.Lock() defer s.mu.Unlock() if item, ok := s.Items[code]; ok { return item } item := &SymbolState{Code: code} s.Items[code] = item return item } func (s *ZTState) Remove(code string) { s.mu.Lock() defer s.mu.Unlock() delete(s.Items, code) } func (s *ZTState) Codes() []string { s.mu.Lock() defer s.mu.Unlock() out := make([]string, 0, len(s.Items)) for code := range s.Items { out = append(out, code) } return out } func (s *ZTState) Save() { s.mu.Lock() defer s.mu.Unlock() if s.LoadError != "" { return } if err := s.saveUnlocked(); err != nil { logf("ERROR", "[ZT][状态] 保存失败: %v", err) } } func (s *ZTState) saveUnlocked() error { symbols := map[string]any{} for code, item := range s.Items { symbols[code] = item } payload := filePayload{Version: 1, Data: map[string]any{"symbols": symbols}} raw, err := json.Marshal(payload) if err != nil { return err } if err := os.MkdirAll(filepath.Dir(s.path), 0o755); err != nil { return err } tmp := s.path + ".tmp" if err := os.WriteFile(tmp, raw, 0o644); err != nil { return err } return replaceFile(tmp, s.path) } func replaceFile(tmp, dest string) error { if err := os.Rename(tmp, dest); err == nil { return nil } _ = os.Remove(dest) return os.Rename(tmp, dest) }